output
20122026
most citedRobots that can adapt like animals

963 citations

Showing cs.HCShow all

11 papers · 1 filter

cs.HC2025

Breaking Players' expectations: the Role of Non-player Characters' coherence and Consistency

Remi Poivet, Catherine Pelachaud, Malika Auvray

In video games, non-player characters (NPCs) play a pivotal role in shaping players' experiences. The design of these characters, encompassing their appearance and behaviors, can b…

cs.HC2023★ 1 cited

AMII: Adaptive Multimodal Inter-personal and Intra-personal Model for Adapted Behavior Synthesis

Jieyeon Woo, Mireille Fares, Catherine Pelachaud +1

Socially Interactive Agents (SIAs) are physical or virtual embodied agents that display similar behavior as human multimodal behavior. Modeling SIAs' non-verbal behavior, such as s…

cs.HC2022★ 7 cited

How unitizing affects annotation of cohesion

Eleonora Ceccaldi, Nale Lehmann-Willenbrock, Erica Volta +3

This paper investigates how unitizing affects external observers' annotation of group cohesion. We compared unitizing techniques belonging to these categories: interval coding, con…

cs.HC2021★ 89 cited

Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

Wesley Willett, Bon Adriel Aseniero, Sheelagh Carpendale +4

We explore how the lens of fictional superpowers can help characterize how visualizations empower people and provide inspiration for new visualization systems. Researchers and prac…

cs.HC2021★ 1 cited

Does the Goal Matter? Emotion Recognition Tasks Can Change the Social Value of Facial Mimicry towards Artificial Agents

Giulia Perugia, Maike Paetzel-Prüssman, Isabelle Hupont +4

In this paper, we present a study aimed at understanding whether the embodiment and humanlikeness of an artificial agent can affect people's spontaneous and instructed mimicry of i…

cs.HC2021★ 90 cited

Adapting User Interfaces with Model-based Reinforcement Learning

Kashyap Todi, Gilles Bailly, Luis A. Leiva +1

Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to…