963 citations
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11 papers · 1 filter
Breaking Players' expectations: the Role of Non-player Characters' coherence and Consistency
Remi Poivet, Catherine Pelachaud, Malika Auvray
In video games, non-player characters (NPCs) play a pivotal role in shaping players' experiences. The design of these characters, encompassing their appearance and behaviors, can b…
AMII: Adaptive Multimodal Inter-personal and Intra-personal Model for Adapted Behavior Synthesis
Jieyeon Woo, Mireille Fares, Catherine Pelachaud +1
Socially Interactive Agents (SIAs) are physical or virtual embodied agents that display similar behavior as human multimodal behavior. Modeling SIAs' non-verbal behavior, such as s…
How unitizing affects annotation of cohesion
Eleonora Ceccaldi, Nale Lehmann-Willenbrock, Erica Volta +3
This paper investigates how unitizing affects external observers' annotation of group cohesion. We compared unitizing techniques belonging to these categories: interval coding, con…
Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization
Wesley Willett, Bon Adriel Aseniero, Sheelagh Carpendale +4
We explore how the lens of fictional superpowers can help characterize how visualizations empower people and provide inspiration for new visualization systems. Researchers and prac…
Does the Goal Matter? Emotion Recognition Tasks Can Change the Social Value of Facial Mimicry towards Artificial Agents
Giulia Perugia, Maike Paetzel-Prüssman, Isabelle Hupont +4
In this paper, we present a study aimed at understanding whether the embodiment and humanlikeness of an artificial agent can affect people's spontaneous and instructed mimicry of i…
Adapting User Interfaces with Model-based Reinforcement Learning
Kashyap Todi, Gilles Bailly, Luis A. Leiva +1
Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to…