73 citations
- Polish-Japanese Academy of Information TechnologyPL4 papers
- Institute of PsychologyPL3 papers
- Warsaw University of TechnologyPL3 papers
- National Information Processing InstitutePL2 papers
- ABB (Switzerland)CH1 paper
- Adam Mickiewicz University in PoznańPL1 paper
- Chalmers University of TechnologySE1 paper
- ETH ZurichCH1 paper
- Institute of Physical ChemistryPL1 paper
- Institute of PhysicsPL1 paper
- Józef Piłsudski University of Physical Education in WarsawPL1 paper
- Kozminski UniversityPL1 paper
9 papers
Weaknesses of Facial Emotion Recognition Systems
Aleksandra Jamróz, Patrycja Wysocka, Piotr Garbat
Emotion detection from faces is one of the machine learning problems needed for human-computer interaction. The variety of methods used is enormous, which motivated an in-depth rev…
Beyond Human Judgment: A Bayesian Evaluation of LLMs' Moral Values Understanding
Maciej Skorski, Alina Landowska
How do Large Language Models understand moral dimensions compared to humans? This first large-scale Bayesian evaluation of market-leading language models provides the answer. In co…
AI-Based Screening for Depression and Social Anxiety Through Eye Tracking: An Exploratory Study
Karol Chlasta, Katarzyna Wisiecka, Krzysztof Krejtz +1
Well-being is a dynamic construct that evolves over time and fluctuates within individuals, presenting challenges for accurate quantification. Reduced well-being is often linked to…
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka +8
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…
SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
Andrzej Białecki, Natalia Jakubowska, Paweł Dobrowolski +5
As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extr…
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…