activity
20172021
most citedOlder Adults and Voice Interaction: A Pilot Study with Google Home

131 citations · 157 across the 7 of their papers we have counts for

collaborators

9 papers

cs.HC20219 cited

VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…

cs.HC20219 cited

Older Adults and Brain-Computer Interface: An Exploratory Study

Wiesław Kopeć, Jarosław Kowalski, Julia Paluch +5

In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. Durin…

cs.HC2021

Deploying Crowdsourcing for Workflow Driven Business Process

Rafał Masłyk, Kinga Skorupska, Piotr Gago +5

The main goal of this paper is to discuss how to integrate the possibilities of crowdsourcing platforms with systems supporting workflow to enable the engagement and interaction wi…

cs.HC2021

All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments

Kinga Skorupska, Daniel Cnotkowski, Julia Paluch +4

A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but resea…

cs.HC2020

Exploration of Voice User Interfaces for Older Adults - A Pilot Study to Address Progressive Vision Loss

Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz +3

Voice User Interfaces (VUIs) owing to recent developments in Artificial Intelligence (AI) and Natural Language Processing (NLP), are becoming increasingly intuitive and functional.…

cs.HC2019

VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…