131 citations · 197 across the 17 of their papers we have counts for
14 papers · 1 filter
IoT and Older Adults: Towards Multimodal EMG and AI-Based Interaction with Smart Home
Wiesław Kopeć, Jarosław Kowalski, Aleksander Majda +3
We report preliminary insights from an exploratory study on non-standard non-invasive interfaces for Smart Home Technologies (SHT). This study is part of a broader research project…
Archiverse: an Approach for Immersive Cultural Heritage
Wieslaw Kopeć, Anna Jaskulska, Władysław Fuchs +4
Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry,…
Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…
A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission
Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3
Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…
Interdisciplinary Research with Older Adults in the area of ICT: Selected Ethical Considerations and Challenges
Kinga Skorupska, Ewa Makowska, Anna Jaskulska
In this paper we analyse, classify and discuss some ethical considerations and challenges related to pursuing exploratory and interdisciplinary research projects in the area of ICT…
XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut
Wiesław Kopeć, Kinga Skorupska, Anna Jaskulska +6
In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event…
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka +8
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…
Older Adults and Brain-Computer Interface: An Exploratory Study
Wiesław Kopeć, Jarosław Kowalski, Julia Paluch +5
In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. Durin…
Deploying Crowdsourcing for Workflow Driven Business Process
Rafał Masłyk, Kinga Skorupska, Piotr Gago +5
The main goal of this paper is to discuss how to integrate the possibilities of crowdsourcing platforms with systems supporting workflow to enable the engagement and interaction wi…
All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments
Kinga Skorupska, Daniel Cnotkowski, Julia Paluch +4
A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but resea…
Exploration of Voice User Interfaces for Older Adults - A Pilot Study to Address Progressive Vision Loss
Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz +3
Voice User Interfaces (VUIs) owing to recent developments in Artificial Intelligence (AI) and Natural Language Processing (NLP), are becoming increasingly intuitive and functional.…
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation
Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…
Older Adults and Voice Interaction: A Pilot Study with Google Home
Jarosław Kowalski, Anna Jaskulska, Kinga Skorupska +4
In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technolog…