activity
20172026
most citedOlder Adults and Voice Interaction: A Pilot Study with Google Home

131 citations · 230 across the 31 of their papers we have counts for

collaborators

32 papers

cs.CV2026

Prints in the Magnetic Dust: Robust Similarity Search in Legacy Media Images Using Checksum Count Vectors

Maciej Grzeszczuk, Kinga Skorupska, Grzegorz M. Wójcik

Digitizing magnetic media containing computer data is only the first step towards the preservation of early home computing era artifacts. The audio tape images must be decoded, ver…

cs.CY2025

Women have it Worse: an ICT Workplace Digital Transformation Stress Gender Gap

Ewa Makowska-Tłumak, Sylwia Bedyńska, Kinga Skorupska +1

Although information and communication technologies (ICT) solutions have positive outcomes for both companies and employees, the digital transformation (DT) could have an impact on…

cs.HC2025

Bridging the Digital Divide: Approach to Documenting Early Computing Artifacts Using Established Standards for Cross-Collection Knowledge Integration Ontology

Maciej Grzeszczuk, Kinga Skorupska, Grzegorz Marcin Wojcik

In this paper we address the challenges of documenting early digital artifacts in collections built to offer historical context for future generations. Through insights from active…

cs.HC2024

Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration

Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9

As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…

cs.CY2024

Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari

Maciej Grzeszczuk, Kinga Skorupska, Paweł Grabarczyk +9

At first glance, the ruins of the Roman Theatre in the Italian town of Volterra have little in common with cassette tapes containing Atari games. One is certainly considered an imp…

cs.HC2024★ 1 cited

Citizen Science and Machine Learning for Research and Nature Conservation: The Case of Eurasian Lynx, Free-ranging Rodents and Insects

Kinga Skorupska, Rafał Stryjek, Izabela Wierzbowska +7

Technology is increasingly used in Nature Reserves and National Parks around the world to support conservation efforts. Endangered species, such as the Eurasian Lynx (Lynx lynx), a…

cs.HC2023

Preserving the Artifacts of the Early Digital Era: A Study of What, Why and How?

Maciej Grzeszczuk, Kinga Skorupska

In this article, we report the pilot results of a survey study (N=1036) related to social attitudes towards the early digital heritage. On the basis of the answers, we consider wha…

cs.HC2023★ 10 cited

Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14

Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…

cs.RO2023

Human-Centered Programming: The Design of a Robotic Process Automation Language

Piotr Gago, Anna Voitenkova, Daniel Jabłonski +4

RPA (Robotic Process Automation) helps automate repetitive tasks performed by users, often across different software solutions. Regardless of the RPA tool chosen, the key problem i…

cs.HC2023

A Pilot Study of a Human-Readable Robotic Process Automation Language

Piotr Gago, Daniel Jabłoński, Anna Voitenkova +4

In this paper, we explore the usability of a custom eXtensible Robotic Language (XRL) we proposed. To evaluate the user experience and the interaction with the potential XRL-based…

cs.HC2023★ 2 cited

VR Accessibility in Distance Adult Education

Bartosz Muczyński, Kinga Skorupska, Katarzyna Abramczuk +8

As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the poten…

cs.HC2023★ 1 cited

A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission

Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3

Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…

cs.HC2023★ 1 cited

How to Organise Engaging Online Conferences and Escape the Zoom Rectangle

Jarosław Kowalski, Kinga Skorupska, Agata Kopacz +5

As an increasing number of academic conferences transition to the online sphere, new event paradigms must be explored and developed to better utilise the unique multimedia opportun…

cs.HC2023★ 2 cited

3D Printing and Design in Isolation: A Case from a Simulated Lunar Mission

Wiktor Stawski, Kinga Skorupska, Wiesław Kopeć

Despite the decades-long history of 3D printing, it is not used to its full potential. Yet 3D printing holds promise for isolated communities, aiming for self-sufficiency. In this…

cs.HC2022

Interdisciplinary Research with Older Adults in the area of ICT: Selected Ethical Considerations and Challenges

Kinga Skorupska, Ewa Makowska, Anna Jaskulska

In this paper we analyse, classify and discuss some ethical considerations and challenges related to pursuing exploratory and interdisciplinary research projects in the area of ICT…

cs.SD2022

Deploying Enhanced Speech Feature Decreased Audio Complaints at SVT Play VOD Service

Annika Bidner, Julia Lindberg, Olof Lindman +1

At Public Service Broadcaster SVT in Sweden, background music and sounds in programs have for many years been one of the most common complaints from the viewers. The most sensitive…

cs.CY2022

Participatory Action for Citizens' Engagement to Develop a Pro-Environmental Research Application

Anna Jaskulska, Kinga Skorupska, Zuzanna Bubrowska +5

To understand and begin to address the challenge of air pollution in Europe we conducted participatory research, art and design activities with the residents of one of the areas mo…

cs.HC2022★ 1 cited

XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut

Wiesław Kopeć, Kinga Skorupska, Anna Jaskulska +6

In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event…

cs.HC2022★ 8 cited

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)

Wiesław Kopeć, Cezary Biele, Monika Kornacka +8

We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…

cs.CY2022★ 10 cited

Older Adults' Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks

Kinga Skorupska, Anna Jaskulska, Rafał Masłyk +3

In this exploratory study we evaluated the engagement, performance and preferences of older adults who interacted with different citizen science tasks. Out of 40 projects recently…

cs.HC2022

AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older Adults

Kinga Skorupska, Radosław Nielek, Wiesław Kopeć

In this article we propose a unique framework for designing attractive and engaging crowdsourcing systems for older adults, which is called AFFORCE (Actionable Framework For Crowds…

cs.HC2021★ 9 cited

VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…

cs.HC2021★ 9 cited

Older Adults and Brain-Computer Interface: An Exploratory Study

Wiesław Kopeć, Jarosław Kowalski, Julia Paluch +5

In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. Durin…

cs.HC2021

Deploying Crowdsourcing for Workflow Driven Business Process

Rafał Masłyk, Kinga Skorupska, Piotr Gago +5

The main goal of this paper is to discuss how to integrate the possibilities of crowdsourcing platforms with systems supporting workflow to enable the engagement and interaction wi…