131 citations · 230 across the 31 of their papers we have counts for
23 papers · 1 filter
Bridging the Digital Divide: Approach to Documenting Early Computing Artifacts Using Established Standards for Cross-Collection Knowledge Integration Ontology
Maciej Grzeszczuk, Kinga Skorupska, Grzegorz Marcin Wojcik
In this paper we address the challenges of documenting early digital artifacts in collections built to offer historical context for future generations. Through insights from active…
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration
Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9
As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…
Citizen Science and Machine Learning for Research and Nature Conservation: The Case of Eurasian Lynx, Free-ranging Rodents and Insects
Kinga Skorupska, Rafał Stryjek, Izabela Wierzbowska +7
Technology is increasingly used in Nature Reserves and National Parks around the world to support conservation efforts. Endangered species, such as the Eurasian Lynx (Lynx lynx), a…
Preserving the Artifacts of the Early Digital Era: A Study of What, Why and How?
Maciej Grzeszczuk, Kinga Skorupska
In this article, we report the pilot results of a survey study (N=1036) related to social attitudes towards the early digital heritage. On the basis of the answers, we consider wha…
Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…
A Pilot Study of a Human-Readable Robotic Process Automation Language
Piotr Gago, Daniel Jabłoński, Anna Voitenkova +4
In this paper, we explore the usability of a custom eXtensible Robotic Language (XRL) we proposed. To evaluate the user experience and the interaction with the potential XRL-based…
VR Accessibility in Distance Adult Education
Bartosz Muczyński, Kinga Skorupska, Katarzyna Abramczuk +8
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the poten…
A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission
Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3
Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…
How to Organise Engaging Online Conferences and Escape the Zoom Rectangle
Jarosław Kowalski, Kinga Skorupska, Agata Kopacz +5
As an increasing number of academic conferences transition to the online sphere, new event paradigms must be explored and developed to better utilise the unique multimedia opportun…
3D Printing and Design in Isolation: A Case from a Simulated Lunar Mission
Wiktor Stawski, Kinga Skorupska, Wiesław Kopeć
Despite the decades-long history of 3D printing, it is not used to its full potential. Yet 3D printing holds promise for isolated communities, aiming for self-sufficiency. In this…
Interdisciplinary Research with Older Adults in the area of ICT: Selected Ethical Considerations and Challenges
Kinga Skorupska, Ewa Makowska, Anna Jaskulska
In this paper we analyse, classify and discuss some ethical considerations and challenges related to pursuing exploratory and interdisciplinary research projects in the area of ICT…
XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut
Wiesław Kopeć, Kinga Skorupska, Anna Jaskulska +6
In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event…
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka +8
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…
AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older Adults
Kinga Skorupska, Radosław Nielek, Wiesław Kopeć
In this article we propose a unique framework for designing attractive and engaging crowdsourcing systems for older adults, which is called AFFORCE (Actionable Framework For Crowds…
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…
Older Adults and Brain-Computer Interface: An Exploratory Study
Wiesław Kopeć, Jarosław Kowalski, Julia Paluch +5
In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. Durin…
Deploying Crowdsourcing for Workflow Driven Business Process
Rafał Masłyk, Kinga Skorupska, Piotr Gago +5
The main goal of this paper is to discuss how to integrate the possibilities of crowdsourcing platforms with systems supporting workflow to enable the engagement and interaction wi…
All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments
Kinga Skorupska, Daniel Cnotkowski, Julia Paluch +4
A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but resea…
Exploration of Voice User Interfaces for Older Adults - A Pilot Study to Address Progressive Vision Loss
Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz +3
Voice User Interfaces (VUIs) owing to recent developments in Artificial Intelligence (AI) and Natural Language Processing (NLP), are becoming increasingly intuitive and functional.…
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation
Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…
A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles
Kinga Skorupska, Manuel Núñez, Wiesław Kopeć +1
In this paper we report the results of a pilot study comparing the older and younger adults' interaction with an Android TV application which enables users to detect errors in vide…
Older Adults and Voice Interaction: A Pilot Study with Google Home
Jarosław Kowalski, Anna Jaskulska, Kinga Skorupska +4
In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technolog…
Older Adults and Crowdsourcing: Android TV App for Evaluating TEDx Subtitle Quality
Kinga Skorupska, Manuel Nuñez, Wiesław Kopeć +1
In this paper we describe the insights from an exploratory qualitative pilot study testing the feasibility of a solution that would encourage older adults to participate in online…