activity
20192025
most citedWell-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

10 citations · 30 across the 9 of their papers we have counts for

collaborators

10 papers

cs.HC2025

Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research

Barbara Karpowicz, Maciej Grzeszczuk, Adam Kuzdraliński +8

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particular…

cs.HC2025

Building Trustworthy Cognitive Monitoring for Safety-Critical Human Tasks: A Phased Methodological Approach

Maciej Grzeszczuk, Grzegorz Pochwatko, Barbara Karpowicz +2

Operators performing high-stakes, safety-critical tasks - such as air traffic controllers, surgeons, or mission control personnel - must maintain exceptional cognitive performance…

cs.HC2024

Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration

Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9

As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…

cs.HC2023★ 10 cited

Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14

Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…

cs.HC2023★ 2 cited

VR Accessibility in Distance Adult Education

Bartosz Muczyński, Kinga Skorupska, Katarzyna Abramczuk +8

As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the poten…

cs.HC2023★ 1 cited

A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission

Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3

Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…

cs.HC2022★ 8 cited

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)

Wiesław Kopeć, Cezary Biele, Monika Kornacka +8

We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…

cs.HC2021★ 9 cited

VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…

cs.HC2021

Interpersonal distance in VR: reactions of older adults to the presence of a virtual agent

Grzegorz Pochwatko, Barbara Karpowicz, Anna Chrzanowska +1

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new med…

cs.HC2019

VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…