10 citations · 30 across the 9 of their papers we have counts for
10 papers
Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research
Barbara Karpowicz, Maciej Grzeszczuk, Adam Kuzdraliński +8
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particular…
Building Trustworthy Cognitive Monitoring for Safety-Critical Human Tasks: A Phased Methodological Approach
Maciej Grzeszczuk, Grzegorz Pochwatko, Barbara Karpowicz +2
Operators performing high-stakes, safety-critical tasks - such as air traffic controllers, surgeons, or mission control personnel - must maintain exceptional cognitive performance…
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration
Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9
As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…
Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…
VR Accessibility in Distance Adult Education
Bartosz Muczyński, Kinga Skorupska, Katarzyna Abramczuk +8
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the poten…
A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission
Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3
Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka +8
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…
Interpersonal distance in VR: reactions of older adults to the presence of a virtual agent
Grzegorz Pochwatko, Barbara Karpowicz, Anna Chrzanowska +1
The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new med…
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation
Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…