activity
20192025
most citedVR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

9 citations · 18 across the 7 of their papers we have counts for

collaborators

8 papers

cs.HC2025

Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research

Barbara Karpowicz, Maciej Grzeszczuk, Adam Kuzdraliński +8

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particular…

cs.HC2024

Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration

Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9

As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…

cs.HC2023★ 1 cited

A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission

Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3

Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…

cs.CY2022

Participatory Action for Citizens' Engagement to Develop a Pro-Environmental Research Application

Anna Jaskulska, Kinga Skorupska, Zuzanna Bubrowska +5

To understand and begin to address the challenge of air pollution in Europe we conducted participatory research, art and design activities with the residents of one of the areas mo…

cs.HC2022★ 8 cited

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)

Wiesław Kopeć, Cezary Biele, Monika Kornacka +8

We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…

cs.HC2021★ 9 cited

VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…

cs.HC2021

All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments

Kinga Skorupska, Daniel Cnotkowski, Julia Paluch +4

A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but resea…

cs.HC2019

VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…