9 citations · 10 across the 5 of their papers we have counts for
6 papers · 1 filter
Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research
Barbara Karpowicz, Maciej Grzeszczuk, Adam Kuzdraliński +8
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particular…
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration
Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9
As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…
A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission
Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3
Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…
All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments
Kinga Skorupska, Daniel Cnotkowski, Julia Paluch +4
A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but resea…
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation
Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…