131 citations · 299 across the 39 of their papers we have counts for
40 papers
Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback
Barbara Karpowicz, Tomasz Kowalewski, Pavlo Zinevych +3
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleop…
IoT and Older Adults: Towards Multimodal EMG and AI-Based Interaction with Smart Home
Wiesław Kopeć, Jarosław Kowalski, Aleksander Majda +3
We report preliminary insights from an exploratory study on non-standard non-invasive interfaces for Smart Home Technologies (SHT). This study is part of a broader research project…
Towards Effective Immersive Technologies in Medicine: Potential and Future Applications based on VR, AR, XR and AI solutions
Aliaksandr Marozau, Barbara Karpowicz, Tomasz Kowalewski +4
Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, t…
Archiverse: an Approach for Immersive Cultural Heritage
Wieslaw Kopeć, Anna Jaskulska, Władysław Fuchs +4
Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry,…
Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research
Barbara Karpowicz, Maciej Grzeszczuk, Adam Kuzdraliński +8
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particular…
Building Trustworthy Cognitive Monitoring for Safety-Critical Human Tasks: A Phased Methodological Approach
Maciej Grzeszczuk, Grzegorz Pochwatko, Barbara Karpowicz +2
Operators performing high-stakes, safety-critical tasks - such as air traffic controllers, surgeons, or mission control personnel - must maintain exceptional cognitive performance…
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration
Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9
As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…
Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari
Maciej Grzeszczuk, Kinga Skorupska, Paweł Grabarczyk +9
At first glance, the ruins of the Roman Theatre in the Italian town of Volterra have little in common with cassette tapes containing Atari games. One is certainly considered an imp…
Citizen Science and Machine Learning for Research and Nature Conservation: The Case of Eurasian Lynx, Free-ranging Rodents and Insects
Kinga Skorupska, Rafał Stryjek, Izabela Wierzbowska +7
Technology is increasingly used in Nature Reserves and National Parks around the world to support conservation efforts. Endangered species, such as the Eurasian Lynx (Lynx lynx), a…
Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…
Human-Centered Programming: The Design of a Robotic Process Automation Language
Piotr Gago, Anna Voitenkova, Daniel Jabłonski +4
RPA (Robotic Process Automation) helps automate repetitive tasks performed by users, often across different software solutions. Regardless of the RPA tool chosen, the key problem i…
A Pilot Study of a Human-Readable Robotic Process Automation Language
Piotr Gago, Daniel Jabłoński, Anna Voitenkova +4
In this paper, we explore the usability of a custom eXtensible Robotic Language (XRL) we proposed. To evaluate the user experience and the interaction with the potential XRL-based…
VR Accessibility in Distance Adult Education
Bartosz Muczyński, Kinga Skorupska, Katarzyna Abramczuk +8
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the poten…
A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission
Kinga Skorupska, Maciej Grzeszczuk, Anna Jaskulska +3
Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme…
How to Organise Engaging Online Conferences and Escape the Zoom Rectangle
Jarosław Kowalski, Kinga Skorupska, Agata Kopacz +5
As an increasing number of academic conferences transition to the online sphere, new event paradigms must be explored and developed to better utilise the unique multimedia opportun…
3D Printing and Design in Isolation: A Case from a Simulated Lunar Mission
Wiktor Stawski, Kinga Skorupska, Wiesław Kopeć
Despite the decades-long history of 3D printing, it is not used to its full potential. Yet 3D printing holds promise for isolated communities, aiming for self-sufficiency. In this…
Participatory Action for Citizens' Engagement to Develop a Pro-Environmental Research Application
Anna Jaskulska, Kinga Skorupska, Zuzanna Bubrowska +5
To understand and begin to address the challenge of air pollution in Europe we conducted participatory research, art and design activities with the residents of one of the areas mo…
XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut
Wiesław Kopeć, Kinga Skorupska, Anna Jaskulska +6
In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event…
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka +8
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…
Older Adults' Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks
Kinga Skorupska, Anna Jaskulska, Rafał Masłyk +3
In this exploratory study we evaluated the engagement, performance and preferences of older adults who interacted with different citizen science tasks. Out of 40 projects recently…
AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older Adults
Kinga Skorupska, Radosław Nielek, Wiesław Kopeć
In this article we propose a unique framework for designing attractive and engaging crowdsourcing systems for older adults, which is called AFFORCE (Actionable Framework For Crowds…
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…
Older Adults and Brain-Computer Interface: An Exploratory Study
Wiesław Kopeć, Jarosław Kowalski, Julia Paluch +5
In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. Durin…
Interpersonal distance in VR: reactions of older adults to the presence of a virtual agent
Grzegorz Pochwatko, Barbara Karpowicz, Anna Chrzanowska +1
The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new med…