output
20182026
most citedHybrid Reasoning Based on Large Language Models for Autonomous Car Driving

14 citations

20 papers

cs.HC2026

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology

Tanja Kojić, Alina Dovhalevska, Maurizio Vergari +2

Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entir…

cs.HC2026

Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2

This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…

cs.HC2026

Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…

cs.HC2026

Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…

cs.HC2025★ 2 cited

Avatar Appearance Beyond Pixels -- User Ratings and Avatar Preferences within Health Applications

Navid Ashrafi, Philipp Graf, Manuela Marquardt +3

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed in…

cs.HC2025★ 2 cited

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups

Maximilian Warsinke, Francesco Vona, Tanja Kojić +2

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…

cs.HC2024★ 4 cited

Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems

Navid Ashrafi, Francesco Vona, Philipp Graf +3

The current research evaluates user experience and preference when interacting with a patient-reported outcome measure (PROM) healthcare application displayed on a single tablet in…

cs.HC2024★ 4 cited

Digital Eyes: Social Implications of XR EyeSight

Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…

cs.CV2024★ 3 cited

Human-in-the-loop Reasoning For Traffic Sign Detection: Collaborative Approach Yolo With Video-llava

Mehdi Azarafza, Fatima Idrees, Ali Ehteshami Bejnordi +3

Traffic Sign Recognition (TSR) detection is a crucial component of autonomous vehicles. While You Only Look Once (YOLO) is a popular real-time object detection algorithm, factors l…

cs.HC2024★ 2 cited

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2

This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…

cs.HC2024★ 7 cited

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game

Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic +4

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Rea…

cs.HC2024★ 7 cited

Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences

Francesco Vona, Sina Hinzmann, Michael Stern +4

The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has…

cs.HC2024★ 3 cited

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Tanja Kojić, Maurizio Vergari, Simon Knuth +3

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…

cs.HC2024★ 1 cited

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…

cs.HC2024★ 2 cited

Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study

Francesco Vona, Miladin Ćeranić, Irma Rybnikova +1

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided w…

cs.HC2024★ 5 cited

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality

Katerina Koleva, Maurizio Vergari, Tanja Kojić +2

A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augme…

cs.HC2024★ 3 cited

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities

Tanja Kojić, Maurizio Vergari, Marco Podratz +2

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivat…

cs.HC2024★ 2 cited

Exploring users' sense of safety in public using an Augmented Reality application

Maurizio Vergari, Tanja Kojić, Nicole Stefanie Bertges +3

Nowadays, Augmented Reality (AR) is available on almost all smartphones creating some exciting interaction opportunities but also challenges. For example, already after the famous…

cs.CV2024★ 14 cited

Hybrid Reasoning Based on Large Language Models for Autonomous Car Driving

Mehdi Azarafza, Mojtaba Nayyeri, Charles Steinmetz +2

Large Language Models (LLMs) have garnered significant attention for their ability to understand text and images, generate human-like text, and perform complex reasoning tasks. How…

physics.ed-ph2018★ 3 cited

A primer to numerical simulations: The perihelion motion of Mercury

Christopher Körber, Inka Hammer, Jan-Lukas Wynen +3

Numerical simulations are playing an increasingly important role in modern science. In this work it is suggested to use a numerical study of the famous perihelion motion of the pla…