4 citations · 15 across the 14 of their papers we have counts for
14 papers
3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism
Maximilian Warsinke, Francesco Vona, Abm Tariqul Islam +3
Digital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes…
Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR
Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2
This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…
Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning
Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3
Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…
Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies
Tanja Kojić, Sara Srebot, Maurizio Vergari +5
Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also int…
Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality
Francesco Vona, Mohamed Amer, Omar Abdellatif +4
Controlling Unmanned Aerial Vehicles (UAVs) is a cognitively demanding task, with accidents often arising from insufficient situational awareness, inadequate training, and poor use…
Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups
Maximilian Warsinke, Francesco Vona, Tanja Kojić +2
This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2
This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…
User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality
Francesco Vona, Maximilian Warsinke, Tanja Kojic +2
The integration of Digital Twins with Extended Reality technologies, such as Virtual Reality and Augmented Reality, is transforming industries by enabling more immersive, interacti…
Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience
Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3
This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…
Digital Eyes: Social Implications of XR EyeSight
Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4
The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2
This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Tanja Kojić, Maurizio Vergari, Simon Knuth +3
Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study
Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3
This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…