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20242026
most citedDigital Eyes: Social Implications of XR EyeSight

4 citations · 15 across the 14 of their papers we have counts for

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cs.HC2026

3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism

Maximilian Warsinke, Francesco Vona, Abm Tariqul Islam +3

Digital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes…

cs.HC2026

Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2

This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…

cs.HC2026

Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…

cs.HC2026

Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…

cs.HC2026

Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies

Tanja Kojić, Sara Srebot, Maurizio Vergari +5

Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also int…

cs.HC2025

Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality

Francesco Vona, Mohamed Amer, Omar Abdellatif +4

Controlling Unmanned Aerial Vehicles (UAVs) is a cognitively demanding task, with accidents often arising from insufficient situational awareness, inadequate training, and poor use…

cs.HC2025★ 2 cited

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups

Maximilian Warsinke, Francesco Vona, Tanja Kojić +2

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…

cs.HC2025★ 3 cited

Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…

cs.HC2025

User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality

Francesco Vona, Maximilian Warsinke, Tanja Kojic +2

The integration of Digital Twins with Extended Reality technologies, such as Virtual Reality and Augmented Reality, is transforming industries by enabling more immersive, interacti…

cs.HC2024

Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience

Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3

This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…

cs.HC2024★ 4 cited

Digital Eyes: Social Implications of XR EyeSight

Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…

cs.HC2024★ 2 cited

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2

This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…

cs.HC2024★ 3 cited

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Tanja Kojić, Maurizio Vergari, Simon Knuth +3

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…

cs.HC2024★ 1 cited

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…