activity
20202026
most citedInfluence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience

104 citations · 241 across the 42 of their papers we have counts for

collaborators

44 papers

cs.HC2026

3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism

Maximilian Warsinke, Francesco Vona, Abm Tariqul Islam +3

Digital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes…

cs.HC2026

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology

Tanja Kojić, Alina Dovhalevska, Maurizio Vergari +2

Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entir…

cs.HC2026

Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2

This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…

cs.HC2026

Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…

cs.HC2026

Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…

cs.HC2026

Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies

Tanja Kojić, Sara Srebot, Maurizio Vergari +5

Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also int…

cs.HC2025

The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality

Michael Stern, Maurizio Vergari, Julia Schorlemmer +3

Precise temporal and spatial alignment is critical in collaborative Augmented Reality (AR) where users rely on shared visual information to coordinate actions. System latency and o…

cs.HC2025

Optimized User Experience for Labeling Systems for Predictive Maintenance Applications (Extended)

Michelle Hallmann, Michael Stern, Juliane Henning +4

The maintenance of rail vehicles and infrastructure plays a critical role in reducing delays, preventing malfunctions, and ensuring the economic efficiency of rail transportation c…

cs.HC2025

Optimizing Predictive Maintenance: Enhanced AI and Backend Integration

Michael Stern, Michelle Hallmann, Francesco Vona +4

Rail transportation success depends on efficient maintenance to avoid delays and malfunctions, particularly in rural areas with limited resources. We propose a cost-effective wirel…

cs.HC2025

Optimized User Experience for Labeling Systems for Predictive Maintenance Applications

Michelle Hallmann, Michael Stern, Francesco Vona +4

This paper presents the design and implementation of a graphical labeling user interface for a monitoring and predictive maintenance system for trains and rail infrastructure in a…

cs.HC2025★ 2 cited

Avatar Appearance Beyond Pixels -- User Ratings and Avatar Preferences within Health Applications

Navid Ashrafi, Philipp Graf, Manuela Marquardt +3

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed in…

cs.HC2025

Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality

Francesco Vona, Mohamed Amer, Omar Abdellatif +4

Controlling Unmanned Aerial Vehicles (UAVs) is a cognitively demanding task, with accidents often arising from insufficient situational awareness, inadequate training, and poor use…

cs.HC2025

Comparing User Behavior in Real vs. Virtual Supermarket Shelves: An Eye-Tracking Study Using Tobii 3 Pro and Meta Quest Pro

Francesco Vona, Julia Schorlemmer, Paulina Kaulard +3

This study compares user behavior between real and virtual supermarket shelves using eye tracking technology to assess behavior in both environments. A sample of 29 participants wa…

cs.HC2025

Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality

Francesco Vona, Evelyn Romanjuk, Sina Hinzmann +3

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them f…

cs.HC2025

Sales Skills Training in Virtual Reality: An evaluation utilizing CAVE and Virtual Avatars

Francesco Vona, Michael Stern, Navid Ashrafi +3

This study investigates the potential of virtual reality (VR) for enhancing sales skills training using a Cave Automatic Virtual Environment (CAVE). VR technology enables users to…

cs.HC2025★ 2 cited

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups

Maximilian Warsinke, Francesco Vona, Tanja Kojić +2

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…

cs.HC2025

Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness

Sina Hinzmann, Francesco Vona, Juliane Henning +4

As augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becom…

cs.HC2025★ 1 cited

Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks

Francesco Vona, Julia Schorlemmer, Michael Stern +4

In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the p…

cs.HC2025

Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments

Francesco Vona, Julia Schorlemmer, Jessica Stemann +2

Virtual reality enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high fidelity s…

cs.HC2024

Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience

Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3

This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…

cs.HC2024

Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars

Navid Ashrafi, Francesco Vona, Carina Ringsdorf +6

This study will investigate the user experience while interacting with highly photorealistic virtual job interviewer avatars in Virtual Reality (VR), Augmented Reality (AR), and on…

cs.HC2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability

Janne Kaeder, Maurizio Vergari, Verena Biener +4

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they w…

cs.HC2024★ 4 cited

Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems

Navid Ashrafi, Francesco Vona, Philipp Graf +3

The current research evaluates user experience and preference when interacting with a patient-reported outcome measure (PROM) healthcare application displayed on a single tablet in…

cs.HC2024★ 4 cited

Digital Eyes: Social Implications of XR EyeSight

Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…