activity
20242026
most citedThe Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game

7 citations · 31 across the 19 of their papers we have counts for

collaborators

19 papers

cs.HC2026

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology

Tanja Kojić, Alina Dovhalevska, Maurizio Vergari +2

Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entir…

cs.HC2026

Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2

This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…

cs.HC2026

Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…

cs.HC2026

Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…

cs.HC2026

Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies

Tanja Kojić, Sara Srebot, Maurizio Vergari +5

Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also int…

cs.HC2025

The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality

Michael Stern, Maurizio Vergari, Julia Schorlemmer +3

Precise temporal and spatial alignment is critical in collaborative Augmented Reality (AR) where users rely on shared visual information to coordinate actions. System latency and o…

cs.HC2025★ 3 cited

Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…

cs.HC2025★ 1 cited

Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks

Francesco Vona, Julia Schorlemmer, Michael Stern +4

In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the p…

cs.HC2024

Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience

Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3

This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…

cs.HC2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability

Janne Kaeder, Maurizio Vergari, Verena Biener +4

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they w…

cs.HC2024★ 4 cited

Digital Eyes: Social Implications of XR EyeSight

Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…

cs.HC2024★ 2 cited

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2

This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…

cs.HC2024★ 7 cited

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game

Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic +4

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Rea…

cs.HC2024

Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks

Jan-Niklas Voigt-Antons, Zhirou Sun, Maurizio Vergari +3

The auditory sense of humans is important when it comes to navigation. The importance is especially high in cases when an object of interest is visually partly or fully covered. In…

cs.HC2024★ 3 cited

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Tanja Kojić, Maurizio Vergari, Simon Knuth +3

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…

cs.HC2024★ 1 cited

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…

cs.HC2024★ 5 cited

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality

Katerina Koleva, Maurizio Vergari, Tanja Kojić +2

A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augme…

cs.HC2024★ 3 cited

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities

Tanja Kojić, Maurizio Vergari, Marco Podratz +2

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivat…

cs.HC2024★ 2 cited

Exploring users' sense of safety in public using an Augmented Reality application

Maurizio Vergari, Tanja Kojić, Nicole Stefanie Bertges +3

Nowadays, Augmented Reality (AR) is available on almost all smartphones creating some exciting interaction opportunities but also challenges. For example, already after the famous…