7 citations · 31 across the 19 of their papers we have counts for
11 papers · 1 filter
Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience
Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3
This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability
Janne Kaeder, Maurizio Vergari, Verena Biener +4
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they w…
Digital Eyes: Social Implications of XR EyeSight
Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4
The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2
This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic +4
One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Rea…
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks
Jan-Niklas Voigt-Antons, Zhirou Sun, Maurizio Vergari +3
The auditory sense of humans is important when it comes to navigation. The importance is especially high in cases when an object of interest is visually partly or fully covered. In…
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Tanja Kojić, Maurizio Vergari, Simon Knuth +3
Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study
Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3
This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
Katerina Koleva, Maurizio Vergari, Tanja Kojić +2
A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augme…
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
Tanja Kojić, Maurizio Vergari, Marco Podratz +2
Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivat…
Exploring users' sense of safety in public using an Augmented Reality application
Maurizio Vergari, Tanja Kojić, Nicole Stefanie Bertges +3
Nowadays, Augmented Reality (AR) is available on almost all smartphones creating some exciting interaction opportunities but also challenges. For example, already after the famous…