5 citations · 14 across the 12 of their papers we have counts for
12 papers
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology
Tanja Kojić, Alina Dovhalevska, Maurizio Vergari +2
Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entir…
Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR
Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2
This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…
Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning
Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3
Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…
Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies
Tanja Kojić, Sara Srebot, Maurizio Vergari +5
Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also int…
Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups
Maximilian Warsinke, Francesco Vona, Tanja Kojić +2
This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…
User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality
Francesco Vona, Maximilian Warsinke, Tanja Kojic +2
The integration of Digital Twins with Extended Reality technologies, such as Virtual Reality and Augmented Reality, is transforming industries by enabling more immersive, interacti…
Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience
Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3
This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability
Janne Kaeder, Maurizio Vergari, Verena Biener +4
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they w…
Digital Eyes: Social Implications of XR EyeSight
Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4
The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
Katerina Koleva, Maurizio Vergari, Tanja Kojić +2
A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augme…
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
Tanja Kojić, Maurizio Vergari, Marco Podratz +2
Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivat…