278 citations · 770 across the 32 of their papers we have counts for
36 papers
3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism
Maximilian Warsinke, Francesco Vona, Abm Tariqul Islam +3
Digital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes…
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2
This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2
This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic +4
One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Rea…
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Tanja Kojić, Maurizio Vergari, Simon Knuth +3
Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study
Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3
This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…