activity
20042026
most citedNISQA: A Deep CNN-Self-Attention Model for Multidimensional Speech Quality Prediction with Crowdsourced Datasets

278 citations · 770 across the 32 of their papers we have counts for

collaborators

36 papers

cs.HC2026

3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism

Maximilian Warsinke, Francesco Vona, Abm Tariqul Islam +3

Digital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes…

cs.HC2025★ 3 cited

Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…

cs.HC2024★ 2 cited

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2

This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…

cs.HC2024★ 7 cited

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game

Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic +4

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Rea…

cs.HC2024★ 3 cited

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Tanja Kojić, Maurizio Vergari, Simon Knuth +3

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…

cs.HC2024★ 1 cited

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…