1 citations · 1 across the 2 of their papers we have counts for
5 papers
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
Andrew Perkis, Christian Timmerer, Sabina Baraković +41
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging fr…
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming
Robert Greinacher, Tanja Kojić, Luis Meier +3
Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to imp…
User Experience of Reading in Virtual Reality -- Finding Values for Text Distance, Size and Contrast
Tanja Kojić, Danish Ali, Robert Greinacher +2
Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that re…
Comparing emotional states induced by 360 videos via head-mounted display and computer screen
Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios +3
In recent years 360 videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are availa…
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality
Christian Krüger, Tanja Kojić, Luis Meier +2
This paper describes the development and validation of a continuous pictographic scale for self-reported assessment of affective states in virtual environments. The developed tool,…