activity
20202026
most citedInfluence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience

104 citations · 202 across the 29 of their papers we have counts for

collaborators

31 papers

cs.HC2026

3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism

Maximilian Warsinke, Francesco Vona, Abm Tariqul Islam +3

Digital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes…

cs.HC2026

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology

Tanja Kojić, Alina Dovhalevska, Maurizio Vergari +2

Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entir…

cs.HC2026

Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

Tanja Kojić, Maurizio Vergari, Maximilian Warsinke +2

This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR techno…

cs.HC2026

Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning

Tanja Kojić, Maurizio Vergari, Giulia-Marielena Benta +4

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores thei…

cs.HC2026

Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…

cs.HC2026

Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies

Tanja Kojić, Sara Srebot, Maurizio Vergari +5

Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also int…

cs.HC2025★ 2 cited

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups

Maximilian Warsinke, Francesco Vona, Tanja Kojić +2

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…

cs.HC2025

Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness

Sina Hinzmann, Francesco Vona, Juliane Henning +4

As augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becom…

cs.HC2025★ 3 cited

Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…

cs.CL2025★ 2 cited

Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability

Fenya Wasserroth, Eleftherios Avramidis, Vera Czehmann +3

This paper presents an investigation into the impact of adding adjustment features to an existing sign language (SL) avatar on a Microsoft Hololens 2 device. Through a detailed ana…

cs.HC2025

User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality

Francesco Vona, Maximilian Warsinke, Tanja Kojic +2

The integration of Digital Twins with Extended Reality technologies, such as Virtual Reality and Augmented Reality, is transforming industries by enabling more immersive, interacti…

cs.HC2025★ 1 cited

Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks

Francesco Vona, Julia Schorlemmer, Michael Stern +4

In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the p…

cs.HC2024

Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience

Jana Motowilowa, Maurizio Vergari, Tanja Kojić +3

This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usag…

cs.HC2024

Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars

Navid Ashrafi, Francesco Vona, Carina Ringsdorf +6

This study will investigate the user experience while interacting with highly photorealistic virtual job interviewer avatars in Virtual Reality (VR), Augmented Reality (AR), and on…

cs.HC2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability

Janne Kaeder, Maurizio Vergari, Verena Biener +4

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they w…

cs.HC2024★ 4 cited

Digital Eyes: Social Implications of XR EyeSight

Maurizio Vergari, Tanja Kojić, Wafaa Wardah +4

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display.…

cs.HC2024★ 2 cited

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +2

This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were st…

cs.HC2024★ 7 cited

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game

Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic +4

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Rea…

cs.HC2024

Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks

Jan-Niklas Voigt-Antons, Zhirou Sun, Maurizio Vergari +3

The auditory sense of humans is important when it comes to navigation. The importance is especially high in cases when an object of interest is visually partly or fully covered. In…

cs.HC2024★ 7 cited

Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences

Francesco Vona, Sina Hinzmann, Michael Stern +4

The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has…

cs.HC2024★ 3 cited

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Tanja Kojić, Maurizio Vergari, Simon Knuth +3

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user exper…

cs.HC2024★ 1 cited

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study

Maximilian Warsinke, Tanja Kojić, Maurizio Vergari +3

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion rati…

cs.HC2024★ 5 cited

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality

Katerina Koleva, Maurizio Vergari, Tanja Kojić +2

A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augme…

cs.HC2024★ 3 cited

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities

Tanja Kojić, Maurizio Vergari, Marco Podratz +2

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivat…