activity
20202026
most citedInfluence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience

104 citations · 202 across the 29 of their papers we have counts for

collaborators
Showing 2025Show all

6 papers · 1 filter

cs.HC2025★ 2 cited

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups

Maximilian Warsinke, Francesco Vona, Tanja Kojić +2

This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-sit…

cs.HC2025

Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness

Sina Hinzmann, Francesco Vona, Juliane Henning +4

As augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becom…

cs.HC2025★ 3 cited

Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

Maximilian Warsinke, Maurizio Vergari, Tanja Kojić +2

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (V…

cs.CL2025★ 2 cited

Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability

Fenya Wasserroth, Eleftherios Avramidis, Vera Czehmann +3

This paper presents an investigation into the impact of adding adjustment features to an existing sign language (SL) avatar on a Microsoft Hololens 2 device. Through a detailed ana…

cs.HC2025

User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality

Francesco Vona, Maximilian Warsinke, Tanja Kojic +2

The integration of Digital Twins with Extended Reality technologies, such as Virtual Reality and Augmented Reality, is transforming industries by enabling more immersive, interacti…

cs.HC2025★ 1 cited

Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks

Francesco Vona, Julia Schorlemmer, Michael Stern +4

In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the p…