148 citations
Counting papers with at most 25 authors, so collaboration author lists do not stand in for the people here.
- Carnegie Mellon UniversityUS9 papers
- Ben-Gurion University of the NegevIL5 papers
- Centre National de la Recherche ScientifiqueFR5 papers
- ETH ZurichCH5 papers
- University of TorontoCA4 papers
- Chalmers University of TechnologySE3 papers
- Tsinghua UniversityCN3 papers
- University of Hong KongHK3 papers
- University of Illinois Urbana-ChampaignUS3 papers
- Aalto UniversityFI2 papers
- Adobe Systems (United States)US2 papers
- Columbia UniversityUS2 papers
5 papers · 2 filters
STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Jose Luis Ponton, Alexander Winkler, Ladislav Kavan +2
Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models tha…
Physics-Based Simulation of Contact-Induced Facial Wrinkling
Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3
Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization
Lukas Lipp, Adrian Jarabo, Michael Wimmer +1
In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…
HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade +8
Recent advances in cloth simulation have led to accurate garment physics, but the methods are computationally expensive for real-time applications. In contrast, Linear Blend Skinni…
Perceptual Requirements for Low-Latency Head-Mounted Displays
Eric Penner, Josephine D'Angelo, Clinton Smith +3
End-to-end (e2e) latency in head-mounted displays (HMD) is the time delay between a physical change in the world (e.g., a user's head movement) and the moment the display updates t…