activity
20212026
most citedQuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars

119 citations · 297 across the 17 of their papers we have counts for

collaborators

18 papers

cs.GR2026

InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds

Ikjun Choi, Geonho Leem, Jungdam Won

Physics-based character control is a long-standing challenge in computer graphics and robotics, requiring policies that satisfy complex dynamics while producing realistic motion. R…

cs.CV2026

MOCHI: Motion Enhancement of Collaborative Human-object Interactions

Jiye Lee, Yonghun Choi, Jungdam Won

Collaborative human-object interaction shows dynamic and complex movements that require mutual anticipation and continuous adjustment between participants and the shared object. Mo…

cs.RO2026

Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation

Geonho Leem, Jaedong Lee, Jehee Lee +2

Exoskeletons show great promise for enhancing mobility, but providing appropriate assistance remains challenging due to the complexity of human adaptation to external forces. Curre…

cs.GR2025

Versatile Physics-based Character Control with Hybrid Latent Representation

Jinseok Bae, Jungdam Won, Donggeun Lim +2

We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared a…

cs.GR2024

Strategy and Skill Learning for Physics-based Table Tennis Animation

Jiashun Wang, Jessica Hodgins, Jungdam Won

Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, bo…

cs.GR2023★ 10 cited

MOCHA: Real-Time Motion Characterization via Context Matching

Deok-Kyeong Jang, Yuting Ye, Jungdam Won +1

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduc…

cs.GR2023

DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics

Yifeng Jiang, Jungdam Won, Yuting Ye +1

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports…

cs.CV2023

Physics-based Motion Retargeting from Sparse Inputs

Daniele Reda, Jungdam Won, Yuting Ye +2

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/…

cs.GR2023★ 30 cited

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

Sunmin Lee, Sebastian Starke, Yuting Ye +2

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from fo…

cs.GR2023★ 8 cited

Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions

Jungnam Park, Moon Seok Park, Jehee Lee +1

We present a novel generative model, called Bidirectional GaitNet, that learns the relationship between human anatomy and its gait. The simulation model of human anatomy is a compr…

cs.GR2023★ 1 cited

Simulation and Retargeting of Complex Multi-Character Interactions

Yunbo Zhang, Deepak Gopinath, Yuting Ye +3

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control p…

cs.RO2023

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters

Tianyu Li, Jungdam Won, Alexander Clegg +3

Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into se…

cs.GR2023★ 1 cited

PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors

Jinseok Bae, Jungdam Won, Donggeun Lim +2

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference da…

cs.LG2022★ 2 cited

Leveraging Demonstrations with Latent Space Priors

Jonas Gehring, Deepak Gopinath, Jungdam Won +3

Demonstrations provide insight into relevant state or action space regions, bearing great potential to boost the efficiency and practicality of reinforcement learning agents. In th…

cs.CV2022★ 119 cited

QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars

Alexander Winkler, Jungdam Won, Yuting Ye

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone…

cs.CV2022★ 95 cited

Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation

Yifeng Jiang, Yuting Ye, Deepak Gopinath +3

Real-time human motion reconstruction from a sparse set of (e.g. six) wearable IMUs provides a non-intrusive and economic approach to motion capture. Without the ability to acquire…

cs.CV2022★ 28 cited

Conditional Motion In-betweening

Jihoon Kim, Taehyun Byun, Seungyoun Shin +2

Motion in-betweening (MIB) is a process of generating intermediate skeletal movement between the given start and target poses while preserving the naturalness of the motion, such a…

cs.RO2021★ 3 cited

FastMimic: Model-based Motion Imitation for Agile, Diverse and Generalizable Quadrupedal Locomotion

Tianyu Li, Jungdam Won, Sehoon Ha +1

Robots operating in human environments need various skills, like slow and fast walking, turning, side-stepping, and many more. However, building robot controllers that can exhibit…