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20212026
most citedQuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars

119 citations · 297 across the 17 of their papers we have counts for

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Showing 2023Show all

8 papers · 1 filter

cs.GR2023★ 10 cited

MOCHA: Real-Time Motion Characterization via Context Matching

Deok-Kyeong Jang, Yuting Ye, Jungdam Won +1

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduc…

cs.GR2023

DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics

Yifeng Jiang, Jungdam Won, Yuting Ye +1

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports…

cs.CV2023

Physics-based Motion Retargeting from Sparse Inputs

Daniele Reda, Jungdam Won, Yuting Ye +2

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/…

cs.GR2023★ 30 cited

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

Sunmin Lee, Sebastian Starke, Yuting Ye +2

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from fo…

cs.GR2023★ 8 cited

Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions

Jungnam Park, Moon Seok Park, Jehee Lee +1

We present a novel generative model, called Bidirectional GaitNet, that learns the relationship between human anatomy and its gait. The simulation model of human anatomy is a compr…

cs.GR2023★ 1 cited

Simulation and Retargeting of Complex Multi-Character Interactions

Yunbo Zhang, Deepak Gopinath, Yuting Ye +3

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control p…

cs.RO2023

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters

Tianyu Li, Jungdam Won, Alexander Clegg +3

Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into se…

cs.GR2023★ 1 cited

PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors

Jinseok Bae, Jungdam Won, Donggeun Lim +2

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference da…