activity
20232026
most citedMOCHA: Real-Time Motion Characterization via Context Matching

10 citations · 20 across the 8 of their papers we have counts for

collaborators

8 papers

cs.GR2026

STyMo: Fast and Controllable Few-Shot Motion Style Transfer

Jose Luis Ponton, Alexander Winkler, Ladislav Kavan +2

Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models tha…

cs.CV2026

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…

cs.GR2026

Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs

Peizhuo Li, Sebastian Starke, Yuting Ye +1

Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and…

cs.CV2025

From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models

German Barquero, Nadine Bertsch, Manojkumar Marramreddy +8

In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realis…

cs.GR2024★ 1 cited

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

Jintao Lu, He Zhang, Yuting Ye +3

Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation…

cs.CV2024★ 9 cited

WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds

Peizhuo Li, Sebastian Starke, Yuting Ye +1

We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…

cs.CV2024

DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers

Dongseok Yang, Jiho Kang, Lingni Ma +3

Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF…

cs.GR2023★ 10 cited

MOCHA: Real-Time Motion Characterization via Context Matching

Deok-Kyeong Jang, Yuting Ye, Jungdam Won +1

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduc…