10 citations · 20 across the 8 of their papers we have counts for
8 papers
STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Jose Luis Ponton, Alexander Winkler, Ladislav Kavan +2
Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models tha…
GIRAF: Towards Generalizable Human Interactions with Articulated Objects
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…
Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs
Peizhuo Li, Sebastian Starke, Yuting Ye +1
Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and…
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models
German Barquero, Nadine Bertsch, Manojkumar Marramreddy +8
In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realis…
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
Jintao Lu, He Zhang, Yuting Ye +3
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation…
WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
Peizhuo Li, Sebastian Starke, Yuting Ye +1
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…
DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers
Dongseok Yang, Jiho Kang, Lingni Ma +3
Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF…
MOCHA: Real-Time Motion Characterization via Context Matching
Deok-Kyeong Jang, Yuting Ye, Jungdam Won +1
Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduc…