10 citations · 20 across the 8 of their papers we have counts for
4 papers · 1 filter
GIRAF: Towards Generalizable Human Interactions with Articulated Objects
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models
German Barquero, Nadine Bertsch, Manojkumar Marramreddy +8
In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realis…
WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
Peizhuo Li, Sebastian Starke, Yuting Ye +1
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…
DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers
Dongseok Yang, Jiho Kang, Lingni Ma +3
Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF…