output
20222025
most citedQuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars

119 citations

Showing cs.GRShow all

7 papers · 1 filter

cs.GR202317 cited

Neural Stress Fields for Reduced-order Elastoplasticity and Fracture

Zeshun Zong, Xuan Li, Minchen Li +6

We propose a hybrid neural network and physics framework for reduced-order modeling of elastoplasticity and fracture. State-of-the-art scientific computing models like the Material…

cs.GR202310 cited

MOCHA: Real-Time Motion Characterization via Context Matching

Deok-Kyeong Jang, Yuting Ye, Jungdam Won +1

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduc…

cs.GR202316 cited

Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input

Donglai Xiang, Fabian Prada, Zhe Cao +4

Clothing is an important part of human appearance but challenging to model in photorealistic avatars. In this work we present avatars with dynamically moving loose clothing that ca…

cs.GR202318 cited

Motion In-Betweening with Phase Manifolds

Paul Starke, Sebastian Starke, Taku Komura +1

This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our a…

cs.GR202330 cited

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

Sunmin Lee, Sebastian Starke, Yuting Ye +2

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from fo…

cs.GR20236 cited

Neural Shadow Mapping

Sayantan Datta, Derek Nowrouzezahrai, Christoph Schied +1

We present a neural extension of basic shadow mapping for fast, high quality hard and soft shadows. We compare favorably to fast pre-filtering shadow mapping, all while producing v…