119 citations
- Carnegie Mellon UniversityUS4 papers
- Seoul National UniversityKR2 papers
- University of Hong KongHK2 papers
- Aarhus UniversityDK1 paper
- Adobe Systems (United States)US1 paper
- Bellevue CollegeUS1 paper
- Bellevue Hospital CenterUS1 paper
- Centre Inria de l'Université Grenoble AlpesFR1 paper
- Dartmouth CollegeUS1 paper
- Dolby (United States)US1 paper
- ETH ZurichCH1 paper
- Georgia Institute of TechnologyUS1 paper
7 papers · 1 filter
Glissando-Net: Deep sinGLe vIew category level poSe eStimation ANd 3D recOnstruction
Bo Sun, Hao Kang, Li Guan +3
We present a deep learning model, dubbed Glissando-Net, to simultaneously estimate the pose and reconstruct the 3D shape of objects at the category level from a single RGB image. P…
Universal Facial Encoding of Codec Avatars from VR Headsets
Shaojie Bai, Te-Li Wang, Chenghui Li +8
Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficien…
WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
Peizhuo Li, Sebastian Starke, Yuting Ye +1
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…
VortSDF: 3D Modeling with Centroidal Voronoi Tesselation on Signed Distance Field
Diego Thomas, Briac Toussaint, Jean-Sebastien Franco +1
Volumetric shape representations have become ubiquitous in multi-view reconstruction tasks. They often build on regular voxel grids as discrete representations of 3D shape function…
BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer
Kunkun Pang, Dafei Qin, Yingruo Fan +4
Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between…
UmeTrack: Unified multi-view end-to-end hand tracking for VR
Shangchen Han, Po-chen Wu, Yubo Zhang +13
Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producin…