output
20222025
most citedQuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars

119 citations

Showing cs.CVShow all

7 papers · 1 filter

cs.CV20252 cited

Glissando-Net: Deep sinGLe vIew category level poSe eStimation ANd 3D recOnstruction

Bo Sun, Hao Kang, Li Guan +3

We present a deep learning model, dubbed Glissando-Net, to simultaneously estimate the pose and reconstruct the 3D shape of objects at the category level from a single RGB image. P…

cs.CV20244 cited

Universal Facial Encoding of Codec Avatars from VR Headsets

Shaojie Bai, Te-Li Wang, Chenghui Li +8

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficien…

cs.CV20249 cited

WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds

Peizhuo Li, Sebastian Starke, Yuting Ye +1

We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…

cs.CV2024

VortSDF: 3D Modeling with Centroidal Voronoi Tesselation on Signed Distance Field

Diego Thomas, Briac Toussaint, Jean-Sebastien Franco +1

Volumetric shape representations have become ubiquitous in multi-view reconstruction tasks. They often build on regular voxel grids as discrete representations of 3D shape function…

cs.CV202318 cited

BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer

Kunkun Pang, Dafei Qin, Yingruo Fan +4

Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between…

cs.CV202268 cited

UmeTrack: Unified multi-view end-to-end hand tracking for VR

Shangchen Han, Po-chen Wu, Yubo Zhang +13

Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producin…