activity
20222026
most citedSelf-supervised Learning of Latent Space Dynamics

3 citations · 4 across the 7 of their papers we have counts for

collaborators

8 papers

cs.GR2026

STyMo: Fast and Controllable Few-Shot Motion Style Transfer

Jose Luis Ponton, Alexander Winkler, Ladislav Kavan +2

Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models tha…

cs.GR2026

Physics-Based Simulation of Contact-Induced Facial Wrinkling

Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3

Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…

cs.GR2025★ 1 cited

MHR: Momentum Human Rig

Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…

cs.GR2025★ 3 cited

Self-supervised Learning of Latent Space Dynamics

Yue Li, Gene Wei-Chin Lin, Egor Larionov +7

Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computation…

cs.GR2025

SkinCells: Sparse Skinning using Voronoi Cells

Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6

For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…

cs.GR2024

Compressed Skinning for Facial Blendshapes

Ladislav Kavan, John Doublestein, Martin Prazak +2

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that…

cs.GR2024

Dress Anyone : Automatic Physically-Based Garment Pattern Refitting

Hsiao-yu Chen, Egor Larionov, Ladislav Kavan +4

Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the…

cs.CV2022

Virtual Elastic Objects

Hsiao-yu Chen, Edgar Tretschk, Tuur Stuyck +4

We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions.…