148 citations
- Carnegie Mellon UniversityUS9 papers
- Ben-Gurion University of the NegevIL5 papers
- Centre National de la Recherche ScientifiqueFR5 papers
- ETH ZurichCH5 papers
- University of TorontoCA4 papers
- Chalmers University of TechnologySE3 papers
- Tsinghua UniversityCN3 papers
- University of Hong KongHK3 papers
- Aalto UniversityFI2 papers
- Adobe Systems (United States)US2 papers
- Columbia UniversityUS2 papers
- Duke UniversityUS2 papers
Showing 2024 · cs.GRShow all
3 papers · 2 filters
cs.GR2024★ 1 cited
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
Jintao Lu, He Zhang, Yuting Ye +3
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation…
cs.GR2024
Unified Gaussian Primitives for Scene Representation and Rendering
Yang Zhou, Songyin Wu, Lingqi Yan
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements and…
cs.GR2024★ 5 cited
Saccade-Contingent Rendering
Yuna Kwak, Eric Penner, Xuan Wang +5
Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly…