148 citations
Counting papers with at most 25 authors, so collaboration author lists do not stand in for the people here.
- Carnegie Mellon UniversityUS9 papers
- Ben-Gurion University of the NegevIL5 papers
- Centre National de la Recherche ScientifiqueFR5 papers
- ETH ZurichCH5 papers
- University of TorontoCA4 papers
- Chalmers University of TechnologySE3 papers
- Tsinghua UniversityCN3 papers
- University of Hong KongHK3 papers
- University of Illinois Urbana-ChampaignUS3 papers
- Aalto UniversityFI2 papers
- Adobe Systems (United States)US2 papers
- Columbia UniversityUS2 papers
21 papers · 1 filter
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
Jintao Lu, He Zhang, Yuting Ye +3
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation…
picoRing: battery-free rings for subtle thumb-to-index input
Ryo Takahashi, Eric Whitmire, Roger Boldu +3
Smart rings for subtle, reliable finger input offer an attractive path for ubiquitous interaction with wearable computing platforms. However, compared to ordinary rings worn for cu…
ReaWristic: Remote Touch Sensation to Fingers from a Wristband via Visually Augmented Electro-Tactile Feedback
Yudai Tanaka, Neil Weiss, Robert Cole Bolger-Cruz +4
We present a technique for providing remote tactile feedback to the thumb and index finger via a wristband device. This enables haptics for touch and pinch interactions in mixed re…
Investigation of the anatase-to-rutile transition for TiO sol-gel coatings with refractive index up to 2.7
Martin O'Byrne, Badre Kerzabi, Marco Abbarchi +7
This work describes the elaboration of rutile titanium dioxide films with high refractive indices and low scattering by sol-gel process and controlled crystallization. The evolutio…
TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision
Paul Streli, Mark Richardson, Fadi Botros +3
While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge.…
High contrast holography through dual modulation
Leyla Kabuli, Oliver Cossairt, Florian Schiffers +2
Holographic displays are a promising technology for immersive visual experiences, and their potential for compact form factor makes them a strong candidate for head-mounted display…
Dynamic Gated Recurrent Neural Network for Compute-efficient Speech Enhancement
Longbiao Cheng, Ashutosh Pandey, Buye Xu +2
This paper introduces a new Dynamic Gated Recurrent Neural Network (DG-RNN) for compute-efficient speech enhancement models running on resource-constrained hardware platforms. It l…
SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XR
Hyunsung Cho, Naveen Sendhilnathan, Michael Nebeling +6
We introduce SonoHaptics, an audio-haptic cursor for gaze-based 3D object selection. SonoHaptics addresses challenges around providing accurate visual feedback during gaze-based se…
Design and Analysis of Binaural Signal Matching with Arbitrary Microphone Arrays and Listener Head Rotations
Lior Madmoni, Zamir Ben-Hur, Jacob Donley +2
Binaural reproduction is rapidly becoming a topic of great interest in the research community, especially with the surge of new and popular devices, such as virtual reality headset…
Universal Facial Encoding of Codec Avatars from VR Headsets
Shaojie Bai, Te-Li Wang, Chenghui Li +8
Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficien…
WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
Peizhuo Li, Sebastian Starke, Yuting Ye +1
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…
VortSDF: 3D Modeling with Centroidal Voronoi Tesselation on Signed Distance Field
Diego Thomas, Briac Toussaint, Jean-Sebastien Franco +1
Volumetric shape representations have become ubiquitous in multi-view reconstruction tasks. They often build on regular voxel grids as discrete representations of 3D shape function…
Unified Gaussian Primitives for Scene Representation and Rendering
Yang Zhou, Songyin Wu, Lingqi Yan
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements and…
Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction
Clinton Mo, Kun Hu, Chengjiang Long +2
In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose d…
LayerSkip: Enabling Early Exit Inference and Self-Speculative Decoding
Mostafa Elhoushi, Akshat Shrivastava, Diana Liskovich +10
We present LayerSkip, an end-to-end solution to speed-up inference of large language models (LLMs). First, during training we apply layer dropout, with low dropout rates for earlie…
MineXR: Mining Personalized Extended Reality Interfaces
Hyunsung Cho, Yukang Yan, Kashyap Todi +5
Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and preferences. This knowledge is ch…
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
Xun Qian, Tianyi Wang, Xuhai Xu +2
Advances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment.…
CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians
Avinash Paliwal, Wei Ye, Jinhui Xiong +4
The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian…
Blind Identification of Binaural Room Impulse Responses from Smart Glasses
Thomas Deppisch, Nils Meyer-Kahlen, Sebastià V. Amengual Garí
Smart glasses are increasingly recognized as a key medium for augmented reality, offering a hands-free platform with integrated microphones and non-ear-occluding loudspeakers to se…
Ambisonics Encoding For Arbitrary Microphone Arrays Incorporating Residual Channels For Binaural Reproduction
Yhonatan Gayer, Vladimir Tourbabin, Zamir Ben-Hur +2
In the rapidly evolving fields of virtual and augmented reality, accurate spatial audio capture and reproduction are essential. For these applications, Ambisonics has emerged as a…
Saccade-Contingent Rendering
Yuna Kwak, Eric Penner, Xuan Wang +5
Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly…