23 citations · 46 across the 32 of their papers we have counts for
38 papers
Games Over Observation Spaces in Multi-Agent Capture the Flag
Mae Frost, Michael Amir, Shaunak D. Bopardikar
We consider a multi-agent Capture the Flag (CtF) scenario in a graph-based environment, where a team of attackers seeks to reach designated flag vertices while a defending team att…
Optimal Hiding with Partial Information of the Seeker's Route
Prajakta Surve, Shaunak D. Bopardikar, Daigo Shishika +2
We consider a hide-and-seek game between a Hider and a Seeker over a finite set of locations. The Hider chooses one location to conceal a stationary treasure, while the Seeker visi…
Encirclement Guaranteed Finite-Time Capture against Unknown Evader Strategies
Dinesh Patra, Prajakta Surve, Ashish R. Hota +1
We consider a pursuit-evasion scenario involving a group of pursuers and a single evader in a two-dimensional unbounded environment. The pursuers aim to capture the evader in finit…
Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies
Benjamin R. Toaz, Quentin Goss, John Thompson +4
The vector cost bimatrix game is a method for multi-objective decision making that enables autonomous robotic systems to optimize for multiple goals at once while avoiding worst-ca…
Mutual Support by Sensor-Attacker Team for a Passive Target
Prajakta Surve, Shaunak D. Bopardikar, Alexander Von Moll +2
We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower…
Deception in Asymmetric Information Homicidal Chauffeur Game
Shreesh Mahapatra, Bhargav Jha, Michael R. Dorothy +1
The classic Homicidal Chauffeur game is a pursuit-evasion game played in an unbounded planar environment between a pursuer constrained to move with fixed speed on curves with bound…