activity
20182023
most citedControllable Level Blending between Games using Variational Autoencoders

22 citations · 46 across the 14 of their papers we have counts for

collaborators

16 papers

cs.LG2023

Game Level Blending using a Learned Level Representation

Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Le…

cs.AI2023★ 3 cited

Level Assembly as a Markov Decision Process

Colan F. Biemer, Seth Cooper

Many games feature a progression of levels that doesn't adapt to the player. This can be problematic because some players may get stuck if the progression is too difficult, while o…

cs.LG2022

tile2tile: Learning Game Filters for Platformer Style Transfer

Anurag Sarkar, Seth Cooper

We present tile2tile, an approach for style transfer between levels of tile-based platformer games. Our method involves training models that translate levels from a lower-resolutio…

cs.LG2022

Latent Combinational Game Design

Anurag Sarkar, Seth Cooper

We present latent combinational game design -- an approach for generating playable games that blend a given set of games in a desired combination using deep generative latent varia…

cs.AI2022

On Linking Level Segments

Colan Biemer, Seth Cooper

An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used…

cs.AI2021

A Reasoning Engine for the Gamification of Loop-Invariant Discovery

Andrew Walter, Seth Cooper, Panagiotis Manolios

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational…