activity
20242026
most citedGuided Game Level Repair via Explainable AI

1 citations · 3 across the 6 of their papers we have counts for

collaborators

7 papers

cs.HC2026

Player Perceptions of Generative AI in Games: A Steam Review Analysis

Mahsa Bazzaz, Seth Cooper

The rapid adoption of generative AI in game development has created large discussions among players, yet little empirical work has examined how players actually perceive AI-generat…

cs.HC2026

Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience

Mahsa Bazzaz, Seth Cooper

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content.…

cs.LG2025★ 1 cited

Level Generation with Constrained Expressive Range

Mahsa Bazzaz, Seth Cooper

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two…

cs.LG2025★ 1 cited

Analysis of Robustness of a Large Game Corpus

Mahsa Bazzaz, Seth Cooper

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game le…

cs.IT2025

Analysis of Uncertainty in Procedural Maps in Slay the Spire

Mahsa Bazzaz, Seth Cooper

This work investigates the role of uncertainty in Slay the Spire using an information-theoretic framework. Focusing on the entropy of game paths (which are based on procedurally-ge…

cs.AI2024★ 1 cited

Guided Game Level Repair via Explainable AI

Mahsa Bazzaz, Seth Cooper

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels…

cs.LG2024

Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models

Mahsa Bazzaz, Seth Cooper

Generative Adversarial Networks (GANs) are unsupervised models designed to learn and replicate a target distribution. The vanilla versions of these models can be extended to more c…