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cs.AI2024★ 1 cited
Guided Game Level Repair via Explainable AI
Mahsa Bazzaz, Seth Cooper
Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels…
cs.LG2024
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Mahsa Bazzaz, Seth Cooper
Generative Adversarial Networks (GANs) are unsupervised models designed to learn and replicate a target distribution. The vanilla versions of these models can be extended to more c…