22 citations · 27 across the 6 of their papers we have counts for
4 papers · 1 filter
A Reasoning Engine for the Gamification of Loop-Invariant Discovery
Andrew Walter, Seth Cooper, Panagiotis Manolios
We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational…
Procedural Content Generation using Behavior Trees (PCGBT)
Anurag Sarkar, Seth Cooper
Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game play…
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games
Zhengxing Chen, Truong-Huy D Nguyen, Yuyu Xu +4
Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-ga…
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
Zhengxing Chen, Chris Amato, Truong-Huy Nguyen +3
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that…