22 citations · 27 across the 6 of their papers we have counts for
6 papers · 1 filter
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar, Seth Cooper
Variational autoencoders (VAEs) have been used in prior works for generating and blending levels from different games. To add controllability to these models, conditional VAEs (CVA…
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar, Seth Cooper
Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further,…
Conditional Level Generation and Game Blending
Anurag Sarkar, Zhihan Yang, Seth Cooper
Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on…
Game Level Clustering and Generation using Gaussian Mixture VAEs
Zhihan Yang, Anurag Sarkar, Seth Cooper
Variational autoencoders (VAEs) have been shown to be able to generate game levels but require manual exploration of the learned latent space to generate outputs with desired attri…
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar, Seth Cooper
Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segmen…
Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar, Zhihan Yang, Seth Cooper
Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencode…