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20182021
most citedControllable Level Blending between Games using Variational Autoencoders

22 citations · 27 across the 6 of their papers we have counts for

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cs.LG2021

Dungeon and Platformer Level Blending and Generation using Conditional VAEs

Anurag Sarkar, Seth Cooper

Variational autoencoders (VAEs) have been used in prior works for generating and blending levels from different games. To add controllability to these models, conditional VAEs (CVA…

cs.LG2021

Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

Anurag Sarkar, Seth Cooper

Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further,…

cs.LG2020

Conditional Level Generation and Game Blending

Anurag Sarkar, Zhihan Yang, Seth Cooper

Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on…

cs.LG20204 cited

Game Level Clustering and Generation using Gaussian Mixture VAEs

Zhihan Yang, Anurag Sarkar, Seth Cooper

Variational autoencoders (VAEs) have been shown to be able to generate game levels but require manual exploration of the learned latent space to generate outputs with desired attri…

cs.LG2020

Sequential Segment-based Level Generation and Blending using Variational Autoencoders

Anurag Sarkar, Seth Cooper

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segmen…

cs.LG202022 cited

Controllable Level Blending between Games using Variational Autoencoders

Anurag Sarkar, Zhihan Yang, Seth Cooper

Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencode…