22 citations · 46 across the 14 of their papers we have counts for
Showing 2023Show all
2 papers · 1 filter
cs.LG2023
Game Level Blending using a Learned Level Representation
Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial
Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Le…
cs.AI2023★ 3 cited
Level Assembly as a Markov Decision Process
Colan F. Biemer, Seth Cooper
Many games feature a progression of levels that doesn't adapt to the player. This can be problematic because some players may get stuck if the progression is too difficult, while o…