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Seth Cooper

16 papers hereh-index 286.8k citations108 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author4
  • last author12

Across the 16 of 16 papers where every author was matched, so the position is known.

fields
  • cs.LG9
  • cs.AI6
  • cs.CY1
same name
  • Seth Cooper — 7 papers, h 2
  • Seth Cooper — 5 papers
  • Seth Cooper — 3 papers, h 3
  • Seth Cooper — 2 papers
  • Seth Cooper — 1 paper
  • Seth Cooper — 1 paper

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20182023
most citedControllable Level Blending between Games using Variational Autoencoders

22 citations · 46 across the 14 of their papers we have counts for

collaborators
Showing 2021Show all

4 papers · 1 filter

cs.AI2021

A Reasoning Engine for the Gamification of Loop-Invariant Discovery

Andrew Walter, Seth Cooper, Panagiotis Manolios

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational…

cs.AI2021★ 1 cited

Procedural Content Generation using Behavior Trees (PCGBT)

Anurag Sarkar, Seth Cooper

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game play…

cs.LG2021

Dungeon and Platformer Level Blending and Generation using Conditional VAEs

Anurag Sarkar, Seth Cooper

Variational autoencoders (VAEs) have been used in prior works for generating and blending levels from different games. To add controllability to these models, conditional VAEs (CVA…

cs.LG2021

Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

Anurag Sarkar, Seth Cooper

Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further,…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.