Defining Quantum Games
arXiv:2206.00089 · doi:10.1140/epjqt/s40507-025-00308-7
Abstract
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
24 pages (38 with references), 24 pictures in 6 figures, 4 tables
References in corpus (30)
- Quantum Games and Quantum Strategies
- Quantum Error Correction for Beginners
- Quantum error correction below the surface code threshold
- Galaxy Zoo: Exploring the Motivations of Citizen Science Volunteers
- Experimental realization of quantum games on a quantum computer
- Challenging local realism with human choices
- The prospects of quantum computing in computational molecular biology
- What limits the simulation of quantum computers?
- Resource-Efficient Quantum Algorithm for Protein Folding
- Student understanding of quantum mechanics at the beginning of graduate instruction
- Loading a Bose-Einstein Condensate onto an Optical Lattice: an Application of Optimal Control Theory to The Non Linear Schrödinger Equation
- Surveying students' understanding of quantum mechanics in one spatial dimension
- Improving Students' Understanding of Quantum Mechanics via the Stern-Gerlach Experiment
- Remote optimization of an ultra-cold atoms experiment by experts and citizen scientists
- The challenge and opportunities of quantum literacy for future education and transdisciplinary problem-solving
- Combinatorial optimisation via highly efficient quantum walks
- Teaching quantum computing with an interactive textbook
- Benchmarking near-term devices with quantum error correction
- Crowdsourcing human common sense for quantum control
- Encrypt me! A game-based approach to Bell inequalities and quantum cryptography
- Student Understanding of the Bloch Sphere
- Quantum Hocus Pocus
- Quantum Game Jam -- Making Games with Quantum Physicists
- Procedural generation using quantum computation
- Student use of a quantum simulation and visualization tool
- The History of Quantum Games
- A quantum procedure for map generation
- Board Games for Quantum Computers
- Online Quantum Game Jam
- Citizen Science Games on the Timeline of Quantum Games