67 citations · 127 across the 5 of their papers we have counts for
6 papers
Generative AI in Game Development: A Qualitative Research Synthesis
Alexandru Ternar, Alena Denisova, João M. Cunha +2
Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with c…
Quantum Game Jam -- Making Games with Quantum Physicists
Annakaisa Kultima, Laura Piispanen, Miikka Junnila
In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game develop…
The History of Quantum Games
Laura Piispanen, Edward Morrell, Solip Park +2
In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have colle…
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals
Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen +1
Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional…
Defining Quantum Games
Laura Piispanen, Marcel Pfaffhauser, James Wootton +2
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum gam…
Two Decades of Game Jams
Gorm Lai, Annakaisa Kultima, Foaad Khosmood +5
In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. In…