The History of Quantum Games
arXiv:2309.01525 · doi:10.1109/CoG57401.2023.10333150
Abstract
In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games, applied and serious games, and games that have been developed at quantum themed game jams and educational courses. We provide an overview of the journey of quantum games across three dimensions: \textit{the perceivable dimension of quantum physics, the dimension of scientific purposes, and the dimension of quantum technologies}. We then further reflect on the definition of quantum games and its implications. While motivations behind developing quantum games have typically been educational or academic, themes related to quantum physics have begun to be more broadly utilised across a range of commercial games. In addition, as the availability of quantum computer hardware has grown, entirely new variants of quantum games have emerged to take advantage of these machines' inherent capabilities, \textit{quantum computer games}
8 pages, from which 1.5 pages of references, 11 figures, one table, presented in the IEEE Conference on Games 2023
References in corpus (5)
- Quantum Computing
- The prospects of quantum computing in computational molecular biology
- Developing and Researching PhET simulations for Teaching Quantum Mechanics
- Quantum Chess: Developing a Mathematical Framework and Design Methodology for Creating Quantum Games
- Quantum Game Jam -- Making Games with Quantum Physicists