143 citations · 1.3k across the 89 of their papers we have counts for
119 papers
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
Ahmed Khalifa, Roberto Gallotta, Matthew Barthet +3
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-re…
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen, Maria Kaselimi, Sam Snodgrass +12
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…
Understanding trade-offs in classifier bias with quality-diversity optimization: an application to talent management
Catalina M Jaramillo, Paul Squires, Julian Togelius
Fairness,the impartial treatment towards individuals or groups regardless of their inherent or acquired characteristics [20], is a critical challenge for the successful implementat…
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO
Yangkun Chen, Joseph Suarez, Junjie Zhang +18
We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-a…
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
M Charity, Yash Bhartia, Daniel Zhang +2
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings o…
Lode Enhancer: Level Co-creation Through Scaling
Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis +1
We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of l…