activity
20042025
most citedDeep Learning for Procedural Content Generation

143 citations · 1.3k across the 89 of their papers we have counts for

collaborators
Showing 2021Show all

9 papers · 1 filter

cs.NE2021

Illuminating Diverse Neural Cellular Automata for Level Generation

Sam Earle, Justin Snider, Matthew C. Fontaine +2

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learnin…

cs.OH2021

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore +15

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…

cs.NE2021★ 1 cited

Self-Referential Quality Diversity Through Differential Map-Elites

Tae Jong Choi, Julian Togelius

Differential MAP-Elites is a novel algorithm that combines the illumination capacity of CVT-MAP-Elites with the continuous-space optimization capacity of Differential Evolution. Th…

cs.SE2021

An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development

Razieh Saremi, Hardik Yagnik, Julian Togelius +2

The complexity of software tasks and the uncertainty of crowd developer behaviors make it challenging to plan crowdsourced software development (CSD) projects. In a competitive cro…

cs.LG2021★ 13 cited

Physics-informed attention-based neural network for solving non-linear partial differential equations

Ruben Rodriguez-Torrado, Pablo Ruiz, Luis Cueto-Felgueroso +4

Physics-Informed Neural Networks (PINNs) have enabled significant improvements in modelling physical processes described by partial differential equations (PDEs). PINNs are based o…

cs.LG2021★ 2 cited

Learning Controllable Content Generators

Sam Earle, Maria Edwards, Ahmed Khalifa +2

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-spe…