activity
20042025
most citedDeep Learning for Procedural Content Generation

143 citations · 1.3k across the 89 of their papers we have counts for

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Showing 2023Show all

9 papers · 1 filter

cs.AI2023

Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO

Yangkun Chen, Joseph Suarez, Junjie Zhang +18

We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-a…

cs.IR2023★ 1 cited

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System

M Charity, Yash Bhartia, Daniel Zhang +2

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings o…

cs.LG2023★ 1 cited

Lode Enhancer: Level Co-creation Through Scaling

Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis +1

We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of l…

cs.LG2023★ 15 cited

Lode Encoder: AI-constrained co-creativity

Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius

We present Lode Encoder, a gamified mixed-initiative level creation system for the classic platform-puzzle game Lode Runner. The system is built around several autoencoders which a…

cs.AI2023

Generating Redstone Style Cities in Minecraft

Shuo Huang, Chengpeng Hu, Julian Togelius +1

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real…

cs.CL2023★ 1 cited

Practical PCG Through Large Language Models

Muhammad U Nasir, Julian Togelius

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we pro…

cs.HC2023

The Ethics of AI in Games

David Melhart, Julian Togelius, Benedikte Mikkelsen +2

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a…

cs.OH2023★ 8 cited

Choose Your Weapon: Survival Strategies for Depressed AI Academics

Julian Togelius, Georgios N. Yannakakis

Are you an AI researcher at an academic institution? Are you anxious you are not coping with the current pace of AI advancements? Do you feel you have no (or very limited) access t…

cs.AI2023

ChatGPT4PCG Competition: Character-like Level Generation for Science Birds

Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro +3

This paper presents the first ChatGPT4PCG Competition at the 2023 IEEE Conference on Games. The objective of this competition is for participants to create effective prompts for Ch…