activity
20042025
most citedDeep Learning for Procedural Content Generation

143 citations · 1.3k across the 89 of their papers we have counts for

collaborators
Showing 2022Show all

15 papers · 1 filter

cs.HC2022★ 3 cited

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures

Alberto Alvarez, Jose Font, Julian Togelius

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this wou…

cs.AI2022

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space

M Charity, Julian Togelius

The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics…

cs.CV2022★ 1 cited

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage

M Charity, Nasir Memon, Zehua Jiang +2

This work expands on previous advancements in genetic fingerprint spoofing via the DeepMasterPrints and introduces Diversity and Novelty MasterPrints. This system uses quality dive…

cs.AI2022★ 1 cited

Aesthetic Bot: Interactively Evolving Game Maps on Twitter

M Charity, Julian Togelius

This paper describes the implementation of the Aesthetic Bot, an automated Twitter account that posts images of small game maps that are either user-made or generated from an evolu…

cs.LG2022★ 1 cited

Generating Diverse Indoor Furniture Arrangements

Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle +3

We present a method for generating arrangements of indoor furniture from human-designed furniture layout data. Our method creates arrangements that target specified diversity, such…

cs.AI2022

Learning Controllable 3D Level Generators

Zehua Jiang, Sam Earle, Michael Cerny Green +1

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraint…