143 citations · 1.3k across the 89 of their papers we have counts for
15 papers · 1 filter
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures
Alberto Alvarez, Jose Font, Julian Togelius
Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this wou…
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M Charity, Julian Togelius
The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics…
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
M Charity, Nasir Memon, Zehua Jiang +2
This work expands on previous advancements in genetic fingerprint spoofing via the DeepMasterPrints and introduces Diversity and Novelty MasterPrints. This system uses quality dive…
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
M Charity, Julian Togelius
This paper describes the implementation of the Aesthetic Bot, an automated Twitter account that posts images of small game maps that are either user-made or generated from an evolu…
Generating Diverse Indoor Furniture Arrangements
Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle +3
We present a method for generating arrangements of indoor furniture from human-designed furniture layout data. Our method creates arrangements that target specified diversity, such…
Learning Controllable 3D Level Generators
Zehua Jiang, Sam Earle, Michael Cerny Green +1
Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraint…