143 citations · 1.3k across the 89 of their papers we have counts for
64 papers · 1 filter
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
Ahmed Khalifa, Roberto Gallotta, Matthew Barthet +3
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-re…
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO
Yangkun Chen, Joseph Suarez, Junjie Zhang +18
We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-a…
Generating Redstone Style Cities in Minecraft
Shuo Huang, Chengpeng Hu, Julian Togelius +1
Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real…
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds
Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro +3
This paper presents the first ChatGPT4PCG Competition at the 2023 IEEE Conference on Games. The objective of this competition is for participants to create effective prompts for Ch…
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M Charity, Julian Togelius
The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics…
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
M Charity, Julian Togelius
This paper describes the implementation of the Aesthetic Bot, an automated Twitter account that posts images of small game maps that are either user-made or generated from an evolu…