Five rules for friendly rivalry in direct reciprocity
arXiv:2004.00261 · doi:10.1038/s41598-020-73855-x
Abstract
Direct reciprocity is one of the key mechanisms accounting for cooperation in our social life. According to recent understanding, most of classical strategies for direct reciprocity fall into one of two classes, `partners' or `rivals'. A `partner' is a generous strategy achieving mutual cooperation, and a `rival' never lets the co-player become better off. They have different working conditions: For example, partners show good performance in a large population, whereas rivals do in head-to-head matches. By means of exhaustive enumeration, we demonstrate the existence of strategies that act as both partners and rivals. Among them, we focus on a human-interpretable strategy, named `CAPRI' after its five characteristic ingredients, i.e., cooperate, accept, punish, recover, and defect otherwise. Our evolutionary simulation shows excellent performance of CAPRI in a broad range of environmental conditions.
arXiv comment21 pages, 8 figures
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Cited by in corpus (13)
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- Memory-two zero-determinant strategies in repeated games
- Emergence of Cooperation in Two-agent Repeated Games with Reinforcement Learning
- Evolution of direct reciprocity in group-structured populations
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- Unbeatable Tit-for-Tat as a Zero-Determinant Strategy
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