Autocratic strategies for iterated games with arbitrary action spaces
arXiv:1510.09073 · doi:10.1073/pnas.1520163113
Abstract
The recent discovery of zero-determinant strategies for the iterated Prisoner's Dilemma sparked a surge of interest in the surprising fact that a player can exert unilateral control over iterated interactions. These remarkable strategies, however, are known to exist only in games in which players choose between two alternative actions such as "cooperate" and "defect." Here we introduce a broader class of autocratic strategies by extending zero-determinant strategies to iterated games with more general action spaces. We use the continuous Donation Game as an example, which represents an instance of the Prisoner's Dilemma that intuitively extends to a continuous range of cooperation levels. Surprisingly, despite the fact that the opponent has infinitely many donation levels from which to choose, a player can devise an autocratic strategy to enforce a linear relationship between his or her payoff and that of the opponent even when restricting his or her actions to merely two discrete levels of cooperation. In particular, a player can use such a strategy to extort an unfair share of the payoffs from the opponent. Therefore, although the action space of the continuous Donation Game dwarfs that of the classical Prisoner's Dilemma, players can still devise relatively simple autocratic and, in particular, extortionate strategies.
22 pages; final version
References in corpus (3)
Cited by in corpus (24)
- Zero-determinant strategies in finitely repeated games
- Evolutionary consequences of behavioral diversity
- Autocratic strategies for alternating games
- Five rules for friendly rivalry in direct reciprocity
- Memory-two zero-determinant strategies in repeated games
- Linear algebraic structure of zero-determinant strategies in repeated games
- Evolution of direct reciprocity in group-structured populations
- Necessary and Sufficient Condition for the Existence of Zero-Determinant Strategies in Repeated Games
- Conditions for the existence of zero-determinant strategies under observation errors in repeated games
- Unbeatable Tit-for-Tat as a Zero-Determinant Strategy
- Controlling conditional expectations by zero-determinant strategies
- On the implementation of zero-determinant strategies in repeated games
- Adapting paths against zero-determinant strategies in repeated prisoner's dilemma games
- Algorithmic Collusion in Cournot Duopoly Market: Evidence from Experimental Economics
- Unexploitable games and unbeatable strategies
- Autocratic strategies in Cournot oligopoly game
- Zero-determinant strategies in repeated continuously-relaxed games
- Properties of zero-determinant strategies in multichannel games
- Strategies that enforce linear payoff relationships under observation errors in Repeated Prisoner's Dilemma game
- Equilibria in Repeated Games with Countably Many Players and Tail-Measurable Payoffs
- On the existence of fair zero-determinant strategies in the periodic prisoner's dilemma game
- Zero-Determinant strategies in repeated multiplayer social dilemmas with discounted payoffs
- Autocratic Strategies of Multi-State Games
- Payoff Control in Repeated Games