17 citations
- Electronic Arts (Canada)CA2 papers
- iSign Solutions (United States)US1 paper
- Karius, Inc. (United States)US1 paper
- Northeastern UniversityUS1 paper
- Rutgers, The State University of New JerseyUS1 paper
- Tsinghua UniversityCN1 paper
- University of California, Los AngelesUS1 paper
- University of Illinois ChicagoUS1 paper
Showing 2023Show all
3 papers · 1 filter
cs.GR2023★ 4 cited
Filter-adapted spatiotemporal sampling for real-time rendering
William Donnelly, Alan Wolfe, Judith Bütepage +1
Stochastic sampling techniques are ubiquitous in real-time rendering, where performance constraints force the use of low sample counts, leading to noisy intermediate results. To re…
cs.NE2023
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design
Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to hav…
cs.GR2023★ 3 cited
Rig Inversion by Training a Differentiable Rig Function
Mathieu Marquis Bolduc, Hau Nghiep Phan
Rig inversion is the problem of creating a method that can find the rig parameter vector that best approximates a given input mesh. In this paper we propose to solve this problem b…