13 citations · 23 across the 3 of their papers we have counts for
3 papers
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design
Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to hav…
Towards Interactive Training of Non-Player Characters in Video Games
Igor Borovikov, Jesse Harder, Michael Sadovsky +1
There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limi…
Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva +14
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intellige…